This also modifies how the paths are drawn between technologies. This includes resources, sub-units, offensive and defensive, or sub-unit categories. One of the best examples of the impressive capabilities of totally overhauling the game, this mod promises political intrigue thats worthy of network news. This is because porting Rt56 USA proved to be too much work. The visual appeal is impressive, as the custom models and graphics add true immersion to this other world. You need to sign in or create an account to do that. The key for the name is the same as the folder's name, while the description is the name with _desc appended. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. Additionally, this is also where sub-technologies are assigned. Have you ever thought: Gee, HOI4 goes way too fast for me! Single points and single army combat is expanded into a truly epic battlefield that does away with another layer of abstraction. It is also possible to apply this effect only on a certain terrain. Note - all tanks now count as specialized equipment, so you must first ensure the variant is created in the tank designer then reference that tank's unique name as you would when adding any other specialized equipment. There are plans to extend the timeline into the 1990s. This is my old technology mod, and the original core of Road to 56. However, the formatting in this case is different: the building is specified with building = my_building and the level with level = 3. This mod caught our eye recently via our Discord sever, as it appeared to offer a Victorian-era experience wrapped in Hearts of Irons shenanigans. Simply check the Paradox forum for their listed mods and follow their instructions on their respective threads to download them. This command serves the basic but essential purpose of adding/cheating in equipment such as infantry equipment, anti tank equipment, etc. with 'by blood alone' you just use the NSB tank format. DnD alignment: Lawful Good. With Death or Dishonor equipment variants can alternatively be licensed from other countries. DISCLAIMER: Many of these mods have been since discontinued or abandoned. You read that correctly. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. For example. tiermaker.com. This mod is compatible with Version 1.10 Collie & all DLC. An example is: /ae 1000 artillery_equipment_1 - using this command would add 1000 Towed Artillery. An effect block ran for the country that unlocked the equipment is on_research_complete = { }. In most cases, with "LEFT", it goes right for one unit, then goes vertically for as much as necessary, and finally continues right for as much as needed; with "UP" it goes down by one unit, goes horizontally for as much as needed, and then continues down towards the technology. See also: Air units. Still want to play that favourite mod of yours butHoI4s latest update ruins your save game? Waging war in the 19th century feels no different than waging war in the 20th, so theres still plenty of work to be done. But you have to go down the Confederate path. This mod is compatibleup to Husky 1.9.2., but it doesnt work with other non-graphics mods. By contrast, equipment of different archetypes, such as light and medium tanks, are never interchangeable. In addition, it's also possible to make a technology apply a bonus for specific sub-units making up land templates, ships, and the airforce. Sub-technologies where to position them in the tree, which GFX they use. Doesn't seem to crash when I play normally. The game & mechanics have been completely overhauled to fit the period that means that innovations like Tanks and Planes will take a while to enter the fray, so youll mainly be looking at infantry tactics. add_equipment [quantity] [equipment name] _equipment_ [level], add_equipment 1000 light_tank_equipment_1, For infantry with armored vehicles (1 to 3), Equipment of the tanks of the Great War (only 1), Lightweight air defense vehicles (1 to 3), medium-sized self-propelled artillery (1 to 3), Super-heavy anti-aircraft equipment (only 1). The 'add_equipment' or 'ae' command can be used with these codes . Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. Create a new text document using word pad or similar software, then copy and paste the below into it: #### Motorized, Mechanized & Amphibious ####, add_equipment 1000 gw_tank_equipment # Great War Tank. In 1 collection by Greatexperiment Expanded Mods - Hearts of Iron IV 3 items Description Good Evening! At the same time, it guarantees you wont be stuck on a tiny island with only a single division all game. While the epic tones of HOI4 may be great for the high stakes drama, its still rewarding to sit back and listen to the music of the era and of the common soldier. The creativity that the team places on the focus trees is bolstered by upgrades and expansions to the technologies, political mechanics, laws, etc. This mod adds many new features to the Road to '56, such as new leaders, new portraits, new political parties, new country names, and much more. This can be useful for technologies which use an icon that's not the same as the equipment that it unlocks, such as the landing craft or rocket engine technologies in base game. This is done by putting the terrain within the scope of the sub-unit type or category. By default, there can be no more than 3 sub-technologies defined within an item[4]. At the time of writing, an update to 1.10 Collie is expected within the next week. This is a community maintained wiki. 517. By default, these are defined in /Hearts of Iron IV/interface/countrytechtreeview.gfx. Its a unique way to experience Hearts of Iron 4, almost akin to a new mode. It is also possible to use variables within a modifier of the ai_will_do value. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. In order to connect a technology to a different one within the tree, path is used as such in the technology from which the branch originates: In here, the technology where the path leads is specified with leads_to_tech. The mod will be automatically downloaded and will populate the mods section inHOI4s launcher. All rights reserved. The word equipment after the name of the equipment is not needed here. Check if you have auto-updates enabled for mods and then, if youre unsure, simply relaunch the HoI4 launcher to check if all of the mods are present and up to date. (Mechanics/Balance/why), HOI4 Texture Overhaul Terrain (Cosmetic), Check if the mod is up to date with the most recent patch forHoI4(Currently. When unresearched via an effect, this doesn't work entirely properly, rather, the database object in question will remain possible to use for the country until a restart of the game. @polk0929 - most likely by using the add modified equipment method (detailed above). A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. A sub-technology slot is defined with a containerWindowType with the name of "sub_technology_slot_0", with the last number being 0 for the first one, 1 for the second one, and 2 for the third one. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. This assigns a particular experience type to the technology. Check if the mods youve selected are compatible with the other mods youve downloaded. For technologies, this is stored inside of the countrytechtreeview container window, while for doctrines, it's inside of the countrydoctrineview container window. This mod can trace its origin back to Hearts of Iron II. For example, the following will result in an icon for my_technology_1: Here it is the other way around compared to names: if the equipment doesn't have a unique icon defined, then it will use the one defined by the technology. Similarly to technologies, the GUI file is very interconnected with the doctrine definitions. The block contains technologies separated with whitespace characters, such as sub_technologies = { my_technology_1 my_technology_2 }. 16 days ago. In particular, the level will not unlock this many levels of the building, but unlock the building to be built up to that level. Here's an example of a technology-sharing group defined using all of these: Every single one of the above references is specified within defines and can be changed within a mod. This can be used to set these to be country-specific, such as the bicycle battalions for Netherlands and Japan, if they're within a hidden technology only set for specific countries in their history files or other effect blocks. Simple, yet this mod fixes one of the most annoying things about playing with AI allies. This can build up to the max level specified in the building definition itself. For example in the base game we have infantry_equipment_1, etc. Kaiserreich asks the daring question of: What if Germany won WWI?. If one of these database objects is locked behind technology, it won't be possible to force a country to use them without having the technology: equipment variants or orders of battle will fail to be created with the specified type. If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. Previously Chief Germanist for Green Man Gaming. The Ultimate HOI4 Scenario Mod Tierlist. For example, enable_equipments = { my_equipment_1 my_equipment_2 } will set my_equipment_1 and my_equipment_2 to only be enabled after the technology was researched. Sub-units are done with enable_subunits = { }, and modules - with enable_equipment_modules = { }, with the same formatting as for equipment types: whitespace-separated entries within to set them to be unlocked. With the mission briefing done, lets ride this tiger, and focus on four salient categories to encircle some of the bestHOI4modsout there. For example, the following code will increase the naval speed of destroyer-type ships by 10%, decrease the combat width of all sub-units in the category of category_all_infantry by 20%, and increase the attack of the same category when fighting in urban terrain by 15% when the technology is researched: show_effect_as_desc = yes can also be used in order to make the modifiers show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. If a technology doesn't have any other technology as a requirement using path in any folder where it's placed, then it must have a separate gridboxType definition within the folder's container window. Notably, this also applies to the modifiers of the technology. Information, Frequently Asked If specified, then the group will only apply bonuses towards technologies located in these categories.is_faction_sharing = yes makes the technology sharing group only grant bonuses towards countries in the same faction and, vise-versa, receive bonuses only from countries in the same faction. Several database objects can be set to be unlocked by a technology, including equipment types, equipment modules, sub-units, and buildings. This item will only be visible to you, admins, and anyone marked as a creator. Questions, Paradox However, AI can still research technology even if it's hidden, so it should be made impossible to research manually if it's intended to be hidden. For each folder, the technology must have a gridbox assigned to show up in one of the two ways. The Country Roulette mod spins a wheel at set intervals (from 30 days to 2 years) and then plops you down in the command chair of a random new nation. Everything from new units and equipment, to new national Focus Trees (many borrowed from other mods that have done good work in this area), to expanding on the Law and Politics mechanics has been looked at. These can be edited to change the position or the font. on Paradox technology, Legal Keep your eye on this one. As its name suggests, The Great War is a mod that moves Hearts of Iron IV's action back a few decades to when World War I began. Questions, Paradox We include affiliate links in articles. They'll make the civil war survivable. The GFX also decides the size. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. For localisation, there are two keys assigned. This comes in handy when you're just learning the mechanics of the game and want to have fun. This item requires all of the following other items. In order to select a technology folder, it should appear in the top selection. A gorgeous tour de force, no one is the poorer for this graphical upgrade which brings an added level of immersion to the rampaging divisions vying for global control. By default, each technology has a score of 1. Defining multiple folders for the same technology is done by having multiple of the folder = { } within the technology. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. on Paradox technology, Legal A true joy to experience for the story and drama with brand new ideologies and situations based on all of the consequences of this what if. For a wider variety of game-warping cheat options, try our sister site CodesDbs massive database of game codes. Please note that you must have the appropriate technology to receive the equipment. A simple technology folder definition looks like the following: In here, one important thing is the iconType representing the background, in this case called my_techtree_bg. As implied by the title, it changes the setting to the Cold War period, with start dates ranging from 1949 through to 1970. Please see the. Additionally, XOR = { } is used to make the technology be mutually-exclusive with every technology specified within. This would be necessary to set if it is possible for the entire on_research_complete = { } to either be visible or invisible depending on circustances, as the game handles generating the tooltip poorly in this circustance. Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. As for the war itself, New England will secede first, then the states on the west coast and then New York and Pennsylvania. Fully compatible up to the current version and all DLC. Contents 1 Features 2 Further Information 3 Credits 4 General Information Features New focus trees or improvements for almost all starting nations, and overhauls of vanilla ones. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Do read our fullreviewfor the whole story on this mod. Defaults to false if unspecified.available = { } is a trigger block, run for every country in the technology sharing group, that details the requirements needed to remain within the group. The icon of the technology the position on the box. Create an account to follow your favorite communities and start taking part in conversations. The items the icons used for each technology, including the background box itself. This could also be considered an overhaul mod of sorts given the extensive work done with the AI, but its not meant to necessarily give the player an alternative scenario or a more immersive experience. in areas where the Paradox team may have glossed over. The folder selection is done within the folder_tabs containerWindowType. This mod is, unfortunately, fully compatible up to 1.10 Collie. This mod will be the closest well get to a global geopolitical grand strategy set in contemporary times and its fantastic depth makes it an exciting if not eerie look at todays world. Each tank equipment type and the armored vehicles based on it form a family. Support Equipment is an example of a type of equipment. A technology can be researched as an effect with set_technology = { my_technology_1 = 1 } and unresearched with set_technology = { my_technology_1 = 0 }, with popup = no possibly being added in order to remove the notification given to the player. Press question mark to learn the rest of the keyboard shortcuts. This is a customized, new and improved submod to the famous Road to '56 mod for Hearts of Iron IV, thus adding many more fun features to the aforementioned mod and to a game of Hearts of Iron IV itself. The spriteType specified here will get used as the background of the tree, with the static size. The two most commonly-used positions in here are "LEFT", for making x point up-to-down and y point left-to-right, and "UP", for making x point left-to-right and y up-to-down. This would also make the description the same as the equipment's description, if one is present. This also assigns them the indexes of 0 and 1 respectively, which get used in determining which container exactly to use. They might as well just ask Paradox to make a new game. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Create an account to follow your favorite communities and start taking part in conversations. Any modifier defined within the sub-unit definitions or the equipment archetypes used by them can be applied to units, which'll apply as a multiplicative modifier towards them.